The Coma 2: Vicious Sisters Review – A Korean School Horror That Actually Hunts You
Release Date: January 28, 2020 (Steam) | Developer: Dvora Studio | Publisher: Headup | Platforms: PC (Steam), PS4, Nintendo Switch, Xbox One | Genre: 2D Survival Horror Adventure | Price: ~$20 USD on Steam | Languages: English, Simplified Chinese, and more
In 2015, a Korean indie horror game called The Coma: Cutting Class left a lasting impression on many players with its hand-drawn 2D art and “run-and-hide” gameplay. Five years later, its sequel The Coma 2: Vicious Sisters expands the setting from a single school to the wider Sehwa district.

The biggest change in The Coma 2 isn’t better visuals — it’s that the thing chasing you has actually learned how to find you. Steam reviews currently remain at “Overwhelmingly Positive.”
Story: A New Nightmare Begins
After the first game’s protagonist, Youngho, falls into a coma, Mina Park, a fellow student at Sehwa High and Youngho’s friend, is also drawn into the twisted alternate dimension known as the Coma.

While the first game took place mostly inside the school, The Coma 2 expands its scope across the entire Sehwa district. Players explore multiple distinct areas with Mina, including a police station, a traditional market, among other locations.

The main antagonist is Dark Song, an English teacher possessed by the malevolent entity known as the Vicious Sisters. Later in the game, other monster types such as Shadow Claw and Falling Corpse also appear.
A Refined Sequel: Where the Upgrades Actually Land
The most direct improvements in The Coma 2 are in the gameplay.
Larger, more complex maps. The game world is significantly larger than in the first game, expanding from the school campus to multiple locations across the Sehwa district — a school, a police station, a market, a subway station, a hospital, and more. More space to explore means more places to run when being chased — but it also means enemies can approach from more directions.
The real change is that what’s chasing you is smarter. Dark Song runs on a new AI system that makes its pursuit behavior more sophisticated and harder to escape by simply running. Sprinting and using your flashlight both increase the risk of being detected. The first game’s chase felt like “follow a straight line”; this one feels like “she’s actually looking for you.”

You finally have ways to buy time. The game introduces a crafting system — gather resources to craft items like tasers that can buy you precious time to escape. Combined with health and stamina management, limited inventory space, and fixed save points, resource management is much more demanding than in the first game.
The visual presentation and cutscenes are also more polished. The hand-drawn art is more detailed, and the Korean comic-style cutscenes are more frequent. The in-game guidance system is much clearer than before, and there are more side quests.
Run, Hide, Craft — Survival Without a Weapon
The Coma 2 stays true to the “defenseless survivor” horror premise. Mina can’t fight back directly. Against pursuers, your options are:

- Run: Use the environment and maneuver to buy time. The pursuer is usually faster than you — sprinting away isn’t the best option
- Hide: Duck into lockers or shadows and wait for the pursuer to move on
- Listen: Footsteps are your primary cue for enemy proximity and direction
- Craft: Gather resources and make tools that can give you a better chance of escape in critical moments
The chase sequences also feature quick-time events (QTEs), adding another layer of tension to each escape.
Who Is The Coma 2: Vicious Sisters For?
Recommended for:
- Players who finished the first game and want to continue the story
- Fans of 2D survival horror and “run-and-hide” mechanics
- Those interested in Korean school horror settings
- Players who appreciate branching storylines and multiple endings
Not recommended for:
- Players looking for traditional combat and action (the core experience is still about running, hiding, and surviving)
- Those who dislike repeated deaths and reloading saves
- Anyone who finds chase sequences and hiding mechanics stressful
- Players who prefer AAA visuals and cinematic storytelling
Is It Worth Playing?

The Coma 2: Vicious Sisters doesn’t reinvent 2D survival horror, but it takes everything the first game did well and makes it more complete: larger exploration zones, more oppressive AI pursuit, deeper resource management, and clearer narrative progression.
At around $20 USD on Steam, with a roughly 6–10-hour main story depending on how much you explore and how often you die, it’s a solid follow-up — especially if you enjoyed the original. If you absolutely hate being chased, hiding, and dying repeatedly, a bigger map won’t change that.
If you haven’t played the first game, there’s a story recap at the beginning, so jumping in directly isn’t a problem.
Copyright Notice: All game screenshots, character images, and related materials referenced in this article are the property of Dvora Studio and Headup, and are used for game introduction, review, and informational display purposes.
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